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Previsualization: The Shape of Things to Come

 In challenging economic times and with increasingly sophisticated audiences, narrative filmmakers are seeking more efficient ways to produce higher quality products. Surprisingly, the solution for many has come from the virtual production world provided by computer animation. 3D previsualization is a collaborative process that enables filmmakers to explore light-weight, easily-modifiable versions of shots, sequences, or entire films. From creative exploration to technical problem solving, previs enhances visual communication and enables creators to optimize their entire workflow from pre-production through post-production, regardless of whether their final medium is live-action, stop-motion animation, or full CG. Join us for this overview of the powerful paradigm of previsualization and witness the shape of things to come. 



About Jericca Cleland
Jericca Cleland is the CEO/CCO of Twenty One Inc, a cross-media film development and preproduction studio dedicated to bringing stronger visual stories to the screen more efficiently through CG previsualization. Raised as a filmmaker in the story-centric environment of Pixar Animation Studios, she pursues the creation of high-caliber films with narrative depth. An experienced CG cinematographer, Jericca designed the filming and staging of features such as Toy Story 2, and Finding Nemo. She is also a writer and live-action producer-director, bringing her combined cross-media expertise to bear on the vision and planning of all Twenty One Inc projects.